tiny-rdm/backend/utils/convert/msgpack_convert.go

71 lines
1.3 KiB
Go

package convutil
import (
"encoding/json"
"github.com/vmihailenco/msgpack/v5"
)
type MsgpackConvert struct{}
func (MsgpackConvert) Enable() bool {
return true
}
func (c MsgpackConvert) Encode(str string) (string, bool) {
var obj map[string]any
if err := json.Unmarshal([]byte(str), &obj); err == nil {
for k, v := range obj {
obj[k] = c.TryFloatToInt(v)
}
if b, err := msgpack.Marshal(obj); err == nil {
return string(b), true
}
}
if b, err := msgpack.Marshal(str); err != nil {
return string(b), true
}
return str, false
}
func (MsgpackConvert) Decode(str string) (string, bool) {
var decodedStr string
if err := msgpack.Unmarshal([]byte(str), &decodedStr); err == nil {
return decodedStr, true
}
var obj map[string]any
if err := msgpack.Unmarshal([]byte(str), &obj); err == nil {
if b, err := json.Marshal(obj); err == nil {
if len(b) >= 10 {
return string(b), true
}
}
}
return str, false
}
func (c MsgpackConvert) TryFloatToInt(input any) any {
switch val := input.(type) {
case map[string]any:
for k, v := range val {
val[k] = c.TryFloatToInt(v)
}
return val
case []any:
for i, v := range val {
val[i] = c.TryFloatToInt(v)
}
return val
case float64:
if val == float64(int(val)) {
return int(val)
}
return val
default:
return val
}
}