修改魔墙,因旋转导致输入框限制错误
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@ -591,19 +591,44 @@ export default defineComponent({
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const item = test_monitor_wall.value[current_index.value]
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const point_list=four_point();
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if (wall_dom) {
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// if(item.angle!=0&&point_list){
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// return Math.floor(item.centerx)
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// }else{
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if(item.angle!=0&&point_list){
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let minx=0;
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point_list.forEach((element)=>{
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if(minx>element.x){
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minx=element.x;
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}
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})
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if(minx<0){
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return Math.floor(item.w/2+item.currentx+Math.abs(minx))
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}else {
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return Math.floor(item.w / 2)
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// }
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}
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}else{
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return Math.floor(item.w / 2)
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}
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}
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};
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const max_x = () => {
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const wall_dom = wall.value
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const item = test_monitor_wall.value[current_index.value]
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const point_list=four_point();
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if (wall_dom) {
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return Math.floor(wall_dom.offsetWidth - item.w / 2)
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if(item.angle!=0&&point_list){
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let maxx=0;
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point_list.forEach((element)=>{
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if(maxx<element.x){
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maxx=element.x;
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}
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})
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if(maxx>wall_dom.offsetWidth){
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return Math.floor(item.currentx+item.w/2-(maxx-wall_dom.offsetWidth))
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}else{
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return Math.floor(wall_dom.offsetWidth - item.w / 2)
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}
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}else{
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return Math.floor(wall_dom.offsetWidth - item.w / 2)
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}
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}
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};
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const set_y = () => {
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@ -612,7 +637,6 @@ export default defineComponent({
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const item = test_monitor_wall.value[current_index.value]
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const ry: number = item.currenty + item.h;
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if (wall_dom) {
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if (ry > wall_dom.offsetHeight) {
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item.currenty = wall_dom.offsetHeight - item.h
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return item.currenty;
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@ -625,15 +649,46 @@ export default defineComponent({
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const min_y = () => {
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const wall_dom = wall.value
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const item = test_monitor_wall.value[current_index.value]
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const point_list=four_point();
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if (wall_dom) {
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return Math.floor(item.h / 2)
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if(item.angle!=0&&point_list){
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let miny=0;
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point_list.forEach((element)=>{
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if(miny>element.y){
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miny=element.y;
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}
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})
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if(miny<0){
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return Math.floor(item.h/2+item.currenty+Math.abs(miny))
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}else{
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return Math.floor(item.h / 2)
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}
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}else{
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return Math.floor(item.h / 2)
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}
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}
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};
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const max_y = () => {
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const wall_dom = wall.value
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const item = test_monitor_wall.value[current_index.value]
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const point_list=four_point();
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if (wall_dom) {
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return Math.floor(wall_dom.offsetHeight - item.h / 2)
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if(item.angle!=0&&point_list){
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let maxy=0;
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point_list.forEach((element)=>{
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if(maxy<element.y){
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maxy=element.y;
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}
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})
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if(maxy>wall_dom.offsetHeight){
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return Math.floor(item.currenty+item.h/2-(maxy-wall_dom.offsetHeight))
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}else{
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return Math.floor(wall_dom.offsetHeight - item.h / 2)
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}
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}else{
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return Math.floor(wall_dom.offsetHeight - item.h / 2)
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}
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}
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};
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const max_angle=()=>{
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@ -706,7 +761,6 @@ export default defineComponent({
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}
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}
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return element;
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};
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