package main import ( "context" "fmt" ) // App struct type App struct { ctx context.Context } // NewApp creates a new App application struct func NewApp() *App { return &App{} } // startup is called when the app starts. The context is saved // so we can call the runtime methods func (a *App) startup(ctx context.Context) { a.ctx = ctx } // Greet returns a greeting for the given name func (a *App) Greet(name string) string { return fmt.Sprintf("Hello %s, It's show time!", name) }